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	<title>Comments on: Damage shield controversy</title>
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	<link>http://blog.reroller.com/2008/12/06/damage-shield-controversy/</link>
	<description>MMO chatter from the back-benches.</description>
	<lastBuildDate>Fri, 02 Apr 2010 17:03:27 +0000</lastBuildDate>
	
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		<title>By: Weekend WAR rollup: Christmas Eve edition &#124; reroller</title>
		<link>http://blog.reroller.com/2008/12/06/damage-shield-controversy/comment-page-1/#comment-128</link>
		<dc:creator>Weekend WAR rollup: Christmas Eve edition &#124; reroller</dc:creator>
		<pubDate>Thu, 25 Dec 2008 01:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=74#comment-128</guid>
		<description>[...] WAR, the Knight of the Blazing Sun, felt the heat of the Mythic nerf bat in recent days, with the oft discussed ability On Your Guard! receiving a fairly harsh decrease in power. Andy over at Lucky Number 2D6 [...]</description>
		<content:encoded><![CDATA[<p>[...] WAR, the Knight of the Blazing Sun, felt the heat of the Mythic nerf bat in recent days, with the oft discussed ability On Your Guard! receiving a fairly harsh decrease in power. Andy over at Lucky Number 2D6 [...]</p>
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		<title>By: The great tank dilemma &#124; reroller</title>
		<link>http://blog.reroller.com/2008/12/06/damage-shield-controversy/comment-page-1/#comment-64</link>
		<dc:creator>The great tank dilemma &#124; reroller</dc:creator>
		<pubDate>Sat, 13 Dec 2008 07:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=74#comment-64</guid>
		<description>[...] that the class may be up for a nerf or two when the next class balancing patch rolls around (see my previous post about this from a few days [...]</description>
		<content:encoded><![CDATA[<p>[...] that the class may be up for a nerf or two when the next class balancing patch rolls around (see my previous post about this from a few days [...]</p>
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		<title>By: Pinky's Brain</title>
		<link>http://blog.reroller.com/2008/12/06/damage-shield-controversy/comment-page-1/#comment-15</link>
		<dc:creator>Pinky's Brain</dc:creator>
		<pubDate>Tue, 09 Dec 2008 00:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=74#comment-15</guid>
		<description>Balancing on the basis of scenario scoreboards is dangerous.

The Chosen damage reflection ability Dire Shielding (non mirrored and requires 2 tactic slots to make the most off) will in zerg vs zerg fights and keeps do far more damage than you can ever hope to do with OYG for instance, I think those situations are actually more important than scenarios.</description>
		<content:encoded><![CDATA[<p>Balancing on the basis of scenario scoreboards is dangerous.</p>
<p>The Chosen damage reflection ability Dire Shielding (non mirrored and requires 2 tactic slots to make the most off) will in zerg vs zerg fights and keeps do far more damage than you can ever hope to do with OYG for instance, I think those situations are actually more important than scenarios.</p>
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		<title>By: nick</title>
		<link>http://blog.reroller.com/2008/12/06/damage-shield-controversy/comment-page-1/#comment-11</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Sun, 07 Dec 2008 19:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=74#comment-11</guid>
		<description>Thanks for the comment, Gyr.

I&#039;m not entirely familiar with the Destro higher-level abilities as the highest I&#039;ve played on that side of the fence is early Tier 2... I would assume that if the added damage from procs is being handled this way on other classes (which partly explains some of the crazy BW damage numbers I see often), then Mythic has done the same thing with the SM&#039;s new ability and the Knight&#039;s OYG!

You make some good points, especially regarding DPS guys not getting as many heals so they end up with a half-dozen corpse runs in a busy scenario. Though I would say that even with a pocket healer on both a DPS and a tank class, the tank class will obviously stay up longer as their survivability is significantly better = less heals required = less corpse runs, so in terms of return on investment, as a WP I&#039;m probably better off dropping my HOTs on a tank and letting the RPs and AMs spike-heal our DPS guys. At least, that&#039;s my take on it. :)

Back to the damage shield issue, though -- could it be that the combination of reflected damage and the KotBS&#039;s even higher survivability than most tank classes is a bit too much?</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, Gyr.</p>
<p>I&#8217;m not entirely familiar with the Destro higher-level abilities as the highest I&#8217;ve played on that side of the fence is early Tier 2&#8230; I would assume that if the added damage from procs is being handled this way on other classes (which partly explains some of the crazy BW damage numbers I see often), then Mythic has done the same thing with the SM&#8217;s new ability and the Knight&#8217;s OYG!</p>
<p>You make some good points, especially regarding DPS guys not getting as many heals so they end up with a half-dozen corpse runs in a busy scenario. Though I would say that even with a pocket healer on both a DPS and a tank class, the tank class will obviously stay up longer as their survivability is significantly better = less heals required = less corpse runs, so in terms of return on investment, as a WP I&#8217;m probably better off dropping my HOTs on a tank and letting the RPs and AMs spike-heal our DPS guys. At least, that&#8217;s my take on it. :)</p>
<p>Back to the damage shield issue, though &#8212; could it be that the combination of reflected damage and the KotBS&#8217;s even higher survivability than most tank classes is a bit too much?</p>
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		<title>By: Gyr</title>
		<link>http://blog.reroller.com/2008/12/06/damage-shield-controversy/comment-page-1/#comment-10</link>
		<dc:creator>Gyr</dc:creator>
		<pubDate>Sun, 07 Dec 2008 19:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=74#comment-10</guid>
		<description>On the blurring shock issue.  There are many other abilities in the game exactly like it. I am pretty sure that the damage done by them is credited to the buff provider and not the damage doer.  Chosen have Tooth.  BOs have Skull Thumper (a Blurring Shock mirror).  BWs have a blade enchant that does a dd proc.  I am pretty sure sorcs have the same thing.

And again - any healed tank of any class can put up stupid high numbers in a scenario if he has a pocket healer.  Less deaths = less corpse runs.  Healers havent figured out that spam healing a DPS class is a viable strategy.  Given equal healing attention a DPS class will out-damage a tank 99% of the time - even with blurring shock.  The problem is, DPS guys rarely get as many heals.

I dont know about Knights so I cant comment on them.  I did play a chosen during beta.  Dont they have bane shield and some kind of damage aura too?</description>
		<content:encoded><![CDATA[<p>On the blurring shock issue.  There are many other abilities in the game exactly like it. I am pretty sure that the damage done by them is credited to the buff provider and not the damage doer.  Chosen have Tooth.  BOs have Skull Thumper (a Blurring Shock mirror).  BWs have a blade enchant that does a dd proc.  I am pretty sure sorcs have the same thing.</p>
<p>And again &#8211; any healed tank of any class can put up stupid high numbers in a scenario if he has a pocket healer.  Less deaths = less corpse runs.  Healers havent figured out that spam healing a DPS class is a viable strategy.  Given equal healing attention a DPS class will out-damage a tank 99% of the time &#8211; even with blurring shock.  The problem is, DPS guys rarely get as many heals.</p>
<p>I dont know about Knights so I cant comment on them.  I did play a chosen during beta.  Dont they have bane shield and some kind of damage aura too?</p>
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