The great tank dilemma

0rolls

Buffet on FlickrI may be in Mexico for a week, but don’t think that’ll prevent me from posting! I’m making a concerted effort to post regularly here, you realize. :)

Since, however, my internet connection here is painfully slow, I haven’t played WAR in a couple of days and I’m starting to feel the first pangs of withdrawal. Well, it’s either that or a hankering for another piña colada… Nonetheless, I thought I’d post about something a little more general since I’m away from the game for a few more days.

As a perennial reroller, there’s a problem that crops up for me on a regular basis when playing MMORPGs. Moreso than many other players that I know, I tend to roll pretty much every class in the game at some point or another, and play them to a reasonably high level. I consider myself a jack-of-all-trades when it comes to both gaming and my day job — dilettante is such a harsh word, don’t you think?

I’ve tried to keep my urges to play everything in WAR to a minimum (though I appear to be rapidly failing in this endeavour), ruling out pure healing classes as I don’t think they really fit my playstyle. I’ve always been attracted to DPS classes and hybrids off-the-bat, and that is probably reflected in my choice of a (current) main, the Warrior Priest. The other alts I’ve spent the most time leveling so far in WAR are (from highest to lowest level) a Swordmaster and White Lion (both in T3), and now a Knight of the Blazing Sun (currently rank 13), followed by a whole whack of other classes all in the rank 8-11 range. Whenever the PvE going gets tough, I tend to take a break and play an alt to spice things up. I don’t have the single-minded devotion many players have, who seem to be able to focus on a single class unswervingly, all the way to the level cap. The only time I ever did that was with my first character in DAOC, a Shadowblade, but even then I had some lowbie alts by the time he hit level 50.

The alt dilemma

My current dilemma is probably one that many WAR players on the Order side are facing (actually, I’d bet that Destruction players face the same conundrum, though I don’t have as much experience on that side of the fence.) I want a heavy melee/tank class in WAR, but I can’t decide which one. Having such an appealing — not to mention relatively well-balanced — selection is making life difficult. I’ve almost caved in and gone solely with cosmetic reasons for selecting a heavy tank class to play. Sigh. I was holding off on making a final decision until the Knight of the Blazing Sun was released, and now I have to figure it out before I lose my shit and end up leveling all three. :)

So, I started off with my Swordmaster, playing him to a point where I realized that (a) his armor wasn’t really going to get much better looking (sigh), and (b) his AE damage may be fun, but doesn’t really do a whole lot to win scenarios (though it sure holds aggro well in packs of PvE mobs.) Then I played an Ironbreaker for kicks to the T1 level cap, realizing after a few levels that they were also a pretty damned good class, if a little on the stocky side. Of course, I’ve documented the non-meteoric rise of my Knight of the Blazing Sun, whom I’ve been quite satisfied with thus far, though I’m concerned that the class may be up for a nerf or two when the next class balancing patch rolls around (see my previous post about this from a few days ago.)

I’ve been reading the KotBS forums over at Warhammer Alliance pretty regularly for the last little while, and I jump into the Swordmaster and Ironbreaker ones as well, though not as much. While the signal-to-noise ratio in the forums is a touch on the high side (official forums, Mark, please? kthx), it’s still probably the best non-blog source of game and class information at the present time. This helps researching the tank classes when I can’t play the game for whatever reason.

The tank comparison

What I’ve distilled the differences down to so far is what follows (based on my limited play of each class and whatever digging I’ve done beyond that, obviously.) I’ve done my best (worst?) to keep this at a high level and not to delve into numbers or heavy specifics of each class, and I’ve ignored shared tank abilities and attributes like the common rank 30 AE root, Taunt, GuardJuggernaut, or various shared Order melee tactics.

Swordmaster Ironbreaker Knight of the
Blazing Sun
Advantages
  • Can debuff much of their own spirit damage with Wrath of Hoeth
  • Can stack armor and disrupt using Aethyric Armor buff, assuming you spec the Hoeth tree
  • AE knockbacks are pretty sweet, especially in tight confines like Tor Anroc in Tier 3
  • Recent changes to Blurring Strike make it a very appealing reason to have an SM in your PvP or PvE group
  • Potentially the most defensive tank (when it comes to tanking), counting Aethyric Armor, the parry buff from Eagle’s Flight, and the bubble from Phantom’s Blade
  • Single-target DPS from Khaine tree is pretty solid, especially using Ether Dance
  • Debatably the most offensive tank/heavy melee class in Order; lots of melee attacks that debuff your offensive target and buff your defensive target
  • Very viable (and in-demand) defensively and offensively depending on Mastery spec
  • Probably the most varied of the three tanks in Mastery spec choices; Vengeance spec is overtly offensive and Brotherhood and Stone give you some great defensive and group-friendly options
  • Ironbreakers are short; you’d be surprised at how much of an advantage this is in scenarios and especially in RvR, in big crowds
  • The perfect off-tank: extremely group friendly with Oath Friend, Guard, and all of their defensive target buffs; synergizes well with other tanks using Oath Friend as well
  • Self-healing potential from Grumble An’ Mutter in the Brotherhood tree appears to be pretty valuable if you solo a lot in RvR or PvE
  • Battle command (aura) twisting is possible to buff your group (and in many cases, debuff enemies around you) pretty nicely; even a single command up is pretty powerful
  • Reflective damage from On Your Guard! and a combination of other abilities like Shield of the Sun and Perserverance
  • On-demand knockback Repel Darkness (shared with Chosen) on a 20s timer that can be improved to 10s with the Banish Darkness tactic slotted
  • Pretty solid on the tanking side no matter what Mastery path you pick; base abilities are more than enough to tank well for any group
  • Awesome “look” at higher levels (at least, in my opinion)
  • Excellent reactionary and defensive shield-based abilities like Shield Rush and Smashing Counter
  • Most solo-friendly of the three Order tank classes (IMO)
Disadvantages
  • Chained attack styles are reminiscent of DAOC melee, but can be annoying to some
  • Many of your abilities will not be available right away; you’ll need to chain one or two attacks to get to the good stuff
  • Most reliable knockback is the 3rd ability in a chain, so no instant-knockback-gratification is available; Crashing Wave in Vaul tree also requires Perfect Balance
  • Swordmasters are considered the “selfish” tank as their class-defining sword buffs only help them, and not their groupmates
  • Not everyone is a fan of the Swordmaster’s “look”; I’d guarantee this has made the class at least somewhat unpopular compared with its Order and Destruction counterparts
  • Maintaining said defensive target buffs on a variety of timers is difficult and you need to start picking and choosing based on class; can get confusing for those new to MMORPGs and fast group-based combat
  • Your action bar gets loaded up with possibilities pretty quickly; you’ll want to keep many abilities within easy reach, so your fingers will have to grow pretty nimble
  • Knockbacks are primarily single-target unless you pick up Powered Etchings about halfway into the Vengeance (DPS) tree
  • They’re short and hairy; compressed armor skins and diminutive height may not be everyone’s cup of tea
  • Many of the abilities in the most offensive Mastery tree, Vengeance, require a Great Weapon and sacrifice a lot of survivability; increases dependence on having good healers in your group
  • Lowest direct melee damage of all 3 Order tanks (though this is offset by reflective/reactive damage, currently)
  • Twisting auras is an outdated, archaic mechanic and can only serve to contribute to giving you a serious repetitive strain injury in the long run
  • Unsurprisingly very FOTM right now; be prepared to have gear and group slots usurped by other KotBSes leveling up in parallel to you
  • Reflective damage is under heavy scrutiny and may feel the nerf bat down the line; caveat emptor, here
  • Too many awesome tactics to choose from — argh!
  • Get ready to have every neutral mob in Altdorf chase after you until at least rank 12 (gogo AE debuff auras!)

Disclaimer: The table above is entirely subjective. I haven’t played any of these three classes to anything past Tier 3 and any further experience is based on my watching the way they’re played from my T4 character. If it’s off-base or totally innacurate, let me know and I’ll make corrections as needed. I hope it’s not, though. :)

I’m hoping my experiences with these classes, even in the lower tiers, will help folks who are in the same pickle as I am make an informed decision. Do you have any feedback on my comments, or suggestions to add to the table above? Let me know and I’d be glad to update the information I’ve listed.

Photo courtesy of 松林L on Flickr.

Posted in: Warhammer Online | Tagged: , , , , , , , | Permalink

Post a comment

Your email is never published nor shared. Required fields are marked *

*
*

Subscribe without commenting