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	<title>Comments on: 6 ways to improve WAR&#8217;s auction house</title>
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	<link>http://blog.reroller.com/2009/01/24/6-ways-to-improve-wars-auction-house/</link>
	<description>Rants and raves about Warhammer Online and other MMOs.</description>
	<lastBuildDate>Fri, 19 Feb 2010 20:05:08 -0800</lastBuildDate>
	
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		<title>By: nickbouton.com &#187; Making microtransactions more socially acceptable</title>
		<link>http://blog.reroller.com/2009/01/24/6-ways-to-improve-wars-auction-house/comment-page-1/#comment-722</link>
		<dc:creator>nickbouton.com &#187; Making microtransactions more socially acceptable</dc:creator>
		<pubDate>Sat, 21 Mar 2009 21:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=707#comment-722</guid>
		<description>[...] an example of a common MMO feature that could be revamped using this notion: auction houses. Now, I&#8217;ve complained in the past about the simplicity of WAR&#8217;s auction house, and how it could use additional features to bring it up to par, or surpass, existing auction house [...]</description>
		<content:encoded><![CDATA[<p>[...] an example of a common MMO feature that could be revamped using this notion: auction houses. Now, I&#8217;ve complained in the past about the simplicity of WAR&#8217;s auction house, and how it could use additional features to bring it up to par, or surpass, existing auction house [...]</p>
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		<title>By: Making microtransactions more socially acceptable &#124; reroller</title>
		<link>http://blog.reroller.com/2009/01/24/6-ways-to-improve-wars-auction-house/comment-page-1/#comment-719</link>
		<dc:creator>Making microtransactions more socially acceptable &#124; reroller</dc:creator>
		<pubDate>Sat, 21 Mar 2009 21:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=707#comment-719</guid>
		<description>[...] an example of a common MMO feature that could be revamped using this notion: auction houses. Now, I&#8217;ve complained in the past about the simplicity of WAR&#8217;s auction house, and how it could use additional features to bring it up to par, or surpass, existing auction house [...]</description>
		<content:encoded><![CDATA[<p>[...] an example of a common MMO feature that could be revamped using this notion: auction houses. Now, I&#8217;ve complained in the past about the simplicity of WAR&#8217;s auction house, and how it could use additional features to bring it up to par, or surpass, existing auction house [...]</p>
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		<title>By: Darkfall&#8217;s intriguing potential &#124; reroller</title>
		<link>http://blog.reroller.com/2009/01/24/6-ways-to-improve-wars-auction-house/comment-page-1/#comment-544</link>
		<dc:creator>Darkfall&#8217;s intriguing potential &#124; reroller</dc:creator>
		<pubDate>Thu, 19 Feb 2009 08:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=707#comment-544</guid>
		<description>[...] really love to see a game address some of the improvements I&#8217;ve previously discussed about WAR&#8217;s auction system (and [...]</description>
		<content:encoded><![CDATA[<p>[...] really love to see a game address some of the improvements I&#8217;ve previously discussed about WAR&#8217;s auction system (and [...]</p>
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		<title>By: nick</title>
		<link>http://blog.reroller.com/2009/01/24/6-ways-to-improve-wars-auction-house/comment-page-1/#comment-266</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=707#comment-266</guid>
		<description>Yeah, I totally agree. I think that would fall under &quot;streamlining the UI&quot;, though, as right now there&#039;s a whole lot of switches and filters in there that either don&#039;t work properly or are totally useless.

Funnily enough, I just came across a recent, similar post to mine by &lt;a href=&quot;http://spinksville.wordpress.com&quot; rel=&quot;nofollow&quot;&gt;Spinks&lt;/a&gt;, with respect to suggested improvements to WoW&#039;s auction house:

http://spinksville.wordpress.com/2009/01/18/building-a-better-auction-house/

Some overlap, but I particularly liked her suggestion to be able to buy advertising as a crafter on the AH. That could be a very cool feature to promote crafting and crafters in the game, and I can&#039;t think of another game that does it. Being able to see historical auction prices for selected items would be a pretty neat feature too, and would help gauging good value when you&#039;re both buying and selling.

Food for thought.</description>
		<content:encoded><![CDATA[<p>Yeah, I totally agree. I think that would fall under &#8220;streamlining the UI&#8221;, though, as right now there&#8217;s a whole lot of switches and filters in there that either don&#8217;t work properly or are totally useless.</p>
<p>Funnily enough, I just came across a recent, similar post to mine by <a href="http://spinksville.wordpress.com" rel="nofollow">Spinks</a>, with respect to suggested improvements to WoW&#8217;s auction house:</p>
<p><a href="http://spinksville.wordpress.com/2009/01/18/building-a-better-auction-house/" rel="nofollow">http://spinksville.wordpress.com/2009/01/18/building-a-better-auction-house/</a></p>
<p>Some overlap, but I particularly liked her suggestion to be able to buy advertising as a crafter on the AH. That could be a very cool feature to promote crafting and crafters in the game, and I can&#8217;t think of another game that does it. Being able to see historical auction prices for selected items would be a pretty neat feature too, and would help gauging good value when you&#8217;re both buying and selling.</p>
<p>Food for thought.</p>
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		<title>By: Slurm</title>
		<link>http://blog.reroller.com/2009/01/24/6-ways-to-improve-wars-auction-house/comment-page-1/#comment-253</link>
		<dc:creator>Slurm</dc:creator>
		<pubDate>Sun, 25 Jan 2009 11:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=707#comment-253</guid>
		<description>I&#039;d like to see a &quot;filter usable&quot; button for weapons and armor just like what is on the merchants. I know you can filter by class, but it doesn&#039;t always work right.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see a &#8220;filter usable&#8221; button for weapons and armor just like what is on the merchants. I know you can filter by class, but it doesn&#8217;t always work right.</p>
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