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	<title>Comments on: Locking into a tier?</title>
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	<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/</link>
	<description>Rants and raves about Warhammer Online and other MMOs.</description>
	<lastBuildDate>Fri, 19 Feb 2010 20:05:08 -0800</lastBuildDate>
	
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		<title>By: vlad</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-850</link>
		<dc:creator>vlad</dc:creator>
		<pubDate>Thu, 13 Aug 2009 13:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-850</guid>
		<description>I was really dissapointed when leveled up to lvl 12 and no more T1 SCs or the outdoor fights I liked</description>
		<content:encoded><![CDATA[<p>I was really dissapointed when leveled up to lvl 12 and no more T1 SCs or the outdoor fights I liked</p>
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		<title>By: nick</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-316</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Fri, 30 Jan 2009 09:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-316</guid>
		<description>Interesting points...

If you were to split scenarios between locked and unlocked players, though, it might go nicely with some kind of scenario pooling across servers, à la WoW. That way you&#039;d always be able to hop into a scenario, assuming 5-8 servers were pooled together for scenario instancing, and that would alleviate the problem you describe.

It&#039;s something I think Mythic must already have considered, you&#039;d think, since a game with a much larger playerbase has already had to do it. The only drawback I see there is that scenario wins contribute to victory points, so I&#039;m not sure how they&#039;d sort that out with pooled instances...

Thoughts?</description>
		<content:encoded><![CDATA[<p>Interesting points&#8230;</p>
<p>If you were to split scenarios between locked and unlocked players, though, it might go nicely with some kind of scenario pooling across servers, à la WoW. That way you&#8217;d always be able to hop into a scenario, assuming 5-8 servers were pooled together for scenario instancing, and that would alleviate the problem you describe.</p>
<p>It&#8217;s something I think Mythic must already have considered, you&#8217;d think, since a game with a much larger playerbase has already had to do it. The only drawback I see there is that scenario wins contribute to victory points, so I&#8217;m not sure how they&#8217;d sort that out with pooled instances&#8230;</p>
<p>Thoughts?</p>
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		<title>By: Zensun</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-315</link>
		<dc:creator>Zensun</dc:creator>
		<pubDate>Fri, 30 Jan 2009 08:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-315</guid>
		<description>Just to follow on my earlier post...

I think it&#039;s important *not* to separate out characters for &#039;twink&#039; scenarios. Highly populated servers might not find it a problem, but I can tell you on Burlock (the single English European RP server), it takes long enough as it is for a scenario to pop without separating the player base.</description>
		<content:encoded><![CDATA[<p>Just to follow on my earlier post&#8230;</p>
<p>I think it&#8217;s important *not* to separate out characters for &#8216;twink&#8217; scenarios. Highly populated servers might not find it a problem, but I can tell you on Burlock (the single English European RP server), it takes long enough as it is for a scenario to pop without separating the player base.</p>
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		<title>By: Zensun</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-314</link>
		<dc:creator>Zensun</dc:creator>
		<pubDate>Fri, 30 Jan 2009 08:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-314</guid>
		<description>Syp said: &quot;Seriously, how hard could you twink a level 11? &quot;

And there&#039;s the rub. I think if you *could* level lock, it should only be at very specific levels: the levels that low toons are bumped up to in scenarios and oRvR (e.g., 8, 18,etc). Because, honestly, there is a big difference in power between an 8 and an 11.

Alternatively (and preferably, IMO), they should not only raise lowbies in RvR but lower highbies (is that a word)? A level 11 should have his/her ability effectiveness (but not abilities unlocked! or equipment stats) lowered to the same level. I think it&#039;s pretty unbalanced in T1 when your opposing team consists of 50% 9-10 while your team is more evenly spread.

This would allow freezing your toon at any level without the twinking argument being very effective, and still allow a higher level toon to have a bit of an advantage, just not a game-breaking one.</description>
		<content:encoded><![CDATA[<p>Syp said: &#8220;Seriously, how hard could you twink a level 11? &#8221;</p>
<p>And there&#8217;s the rub. I think if you *could* level lock, it should only be at very specific levels: the levels that low toons are bumped up to in scenarios and oRvR (e.g., 8, 18,etc). Because, honestly, there is a big difference in power between an 8 and an 11.</p>
<p>Alternatively (and preferably, IMO), they should not only raise lowbies in RvR but lower highbies (is that a word)? A level 11 should have his/her ability effectiveness (but not abilities unlocked! or equipment stats) lowered to the same level. I think it&#8217;s pretty unbalanced in T1 when your opposing team consists of 50% 9-10 while your team is more evenly spread.</p>
<p>This would allow freezing your toon at any level without the twinking argument being very effective, and still allow a higher level toon to have a bit of an advantage, just not a game-breaking one.</p>
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		<title>By: Glen</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-282</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Wed, 28 Jan 2009 01:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-282</guid>
		<description>The desire to stay in T1 should be an indicator that there is a problem with T4. Level locking is a quick fix to a greater problem.

I like the &#039;seperate the locked players&#039; idea though. It would kind of genreate a T1.5 though.</description>
		<content:encoded><![CDATA[<p>The desire to stay in T1 should be an indicator that there is a problem with T4. Level locking is a quick fix to a greater problem.</p>
<p>I like the &#8217;seperate the locked players&#8217; idea though. It would kind of genreate a T1.5 though.</p>
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		<title>By: nick</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-281</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 27 Jan 2009 20:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-281</guid>
		<description>I think that /xp off command must have been implemented after I stopped playing. :) That&#039;s a cool feature, though.

I don&#039;t think splitting off scenarios into locked and non-locked (normal mode) characters would be too difficult. It&#039;s probably just a flag on the character so it should be easy enough for them to filter it out and throw locked toons into a separate scenario instance.

Non-instanced oRvR might be more of an issue, but it&#039;s a lot zergier so I doubt it&#039;d be all that noticeable.</description>
		<content:encoded><![CDATA[<p>I think that /xp off command must have been implemented after I stopped playing. :) That&#8217;s a cool feature, though.</p>
<p>I don&#8217;t think splitting off scenarios into locked and non-locked (normal mode) characters would be too difficult. It&#8217;s probably just a flag on the character so it should be easy enough for them to filter it out and throw locked toons into a separate scenario instance.</p>
<p>Non-instanced oRvR might be more of an issue, but it&#8217;s a lot zergier so I doubt it&#8217;d be all that noticeable.</p>
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		<title>By: Level Locking Looses &#171; Shadow WAR&#8217;s Blog</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-280</link>
		<dc:creator>Level Locking Looses &#171; Shadow WAR&#8217;s Blog</dc:creator>
		<pubDate>Tue, 27 Jan 2009 19:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-280</guid>
		<description>[...] info  By shadowwar   Categories: Uncategorized                     So, there has been a fair amount of talk lately about instituting a level locking system in this game similar to that seen in [...]</description>
		<content:encoded><![CDATA[<p>[...] info  By shadowwar   Categories: Uncategorized                     So, there has been a fair amount of talk lately about instituting a level locking system in this game similar to that seen in [...]</p>
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		<title>By: Dream Lane</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-279</link>
		<dc:creator>Dream Lane</dc:creator>
		<pubDate>Tue, 27 Jan 2009 16:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-279</guid>
		<description>In DAoC they not only had a /level command, they also had an /xp off command, and you could turn of xp gain for your character and stay level 19 or 24 or whatever level you wanted indefinitely. 

Making rank 24 twinks for Thidranki was tons of fun, but it also was upsetting to players who did not have twinks. 

Personally I would like to see an option to turn off XP in Warhammer.</description>
		<content:encoded><![CDATA[<p>In DAoC they not only had a /level command, they also had an /xp off command, and you could turn of xp gain for your character and stay level 19 or 24 or whatever level you wanted indefinitely. </p>
<p>Making rank 24 twinks for Thidranki was tons of fun, but it also was upsetting to players who did not have twinks. </p>
<p>Personally I would like to see an option to turn off XP in Warhammer.</p>
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		<title>By: nick</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-270</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Mon, 26 Jan 2009 21:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-270</guid>
		<description>Yeah, that&#039;s exactly what I meant at the end by &quot;separating them into their own scenario instances&quot;. If I&#039;m playing a locked Tier 1 toon, I&#039;d probably want to face off against my own &quot;kind&quot; instead of a bunch of new players who would likely just get rolled, which doesn&#039;t really provide much enjoyment for anyone.

As to twinking — it&#039;s entirely possible, although much more difficult to accomplish than in, say, WoW. I&#039;d rather not go up against a rank 11 all decked out in AH and oRvR influence blues and purples with my brand-new rank 2 toon if I&#039;m a new player. :)

And with level-locking, that gives those perma-rank-11s plenty of time to farm influence to twink themselves out properly before outleveling Tier 1, which is generally the problem if you&#039;re trying to get that Tier 1 oRvR inf gear.</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s exactly what I meant at the end by &#8220;separating them into their own scenario instances&#8221;. If I&#8217;m playing a locked Tier 1 toon, I&#8217;d probably want to face off against my own &#8220;kind&#8221; instead of a bunch of new players who would likely just get rolled, which doesn&#8217;t really provide much enjoyment for anyone.</p>
<p>As to twinking — it&#8217;s entirely possible, although much more difficult to accomplish than in, say, WoW. I&#8217;d rather not go up against a rank 11 all decked out in AH and oRvR influence blues and purples with my brand-new rank 2 toon if I&#8217;m a new player. :)</p>
<p>And with level-locking, that gives those perma-rank-11s plenty of time to farm influence to twink themselves out properly before outleveling Tier 1, which is generally the problem if you&#8217;re trying to get that Tier 1 oRvR inf gear.</p>
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		<title>By: Syp</title>
		<link>http://blog.reroller.com/2009/01/26/locking-into-a-tier/comment-page-1/#comment-269</link>
		<dc:creator>Syp</dc:creator>
		<pubDate>Mon, 26 Jan 2009 21:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=743#comment-269</guid>
		<description>Good thoughts -- although I do want to challenge the thought that locking at a level would invite a horrific amount of twinking.  Seriously, how hard could you twink a level 11?  WAR&#039;s gear does not provide the sheer level of extra power that, say, WoW&#039;s does.

Another thought would be to create special scenario instances for locked characters vs. unlocked characters -- let all the &quot;twinks&quot; fight amongst themselves.</description>
		<content:encoded><![CDATA[<p>Good thoughts &#8212; although I do want to challenge the thought that locking at a level would invite a horrific amount of twinking.  Seriously, how hard could you twink a level 11?  WAR&#8217;s gear does not provide the sheer level of extra power that, say, WoW&#8217;s does.</p>
<p>Another thought would be to create special scenario instances for locked characters vs. unlocked characters &#8212; let all the &#8220;twinks&#8221; fight amongst themselves.</p>
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