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	<title>Comments on: Making healing fun</title>
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	<link>http://blog.reroller.com/2009/03/02/making-healing-fun/</link>
	<description>MMO chatter from the back-benches.</description>
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		<title>By: razeblade55</title>
		<link>http://blog.reroller.com/2009/03/02/making-healing-fun/comment-page-1/#comment-718</link>
		<dc:creator>razeblade55</dc:creator>
		<pubDate>Fri, 20 Mar 2009 19:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=1101#comment-718</guid>
		<description>Those are all very interesting points you have made, and since you seem so experienced in matters concerning healing in mmorpgs, i was wondering if you could evaluate my healing class i am implementing in a game i am making.

Blood Priest

Multi-healing: can heal multiple people at the same time, with a steady stream of health over time, which drains mana slowly. You can cast other spells while doing this. you can instant cast most heals. You can drain an opponents mana. 
Assist kills: If you are healing someone who kills a monster or player, you get an assist kill which gives you 50% of the experience that the other player gained. can dispell dots, and poisons. Blood sacrifice: take the beating heart out of a dead player and splatters blood on the blood priest, bring mana back up to 100%. This can be done while multi-healing. have many shields and buffs. Have one aoe blast attack, one shadowbolt-like-ability , and one dot. Why play as healer? if you are multi healing 5 people and each kills 2 players, you get 10 assist-kills, which equals out to 5 normal kills. Extreme amount of assist kill experience gain causes player to lvl up faster than other classes. This class is basically screwed one on one, but largely team basesd pvp and a system where you can summon players to your location easily removes this problem. If the player does find himself/herself in a bad situation, there are many different ways to flee (void-walking, not gonna explain, not relevant, plus takes too long lol)

if you have any suggestions or constructive criticism it would be greatly appreciated</description>
		<content:encoded><![CDATA[<p>Those are all very interesting points you have made, and since you seem so experienced in matters concerning healing in mmorpgs, i was wondering if you could evaluate my healing class i am implementing in a game i am making.</p>
<p>Blood Priest</p>
<p>Multi-healing: can heal multiple people at the same time, with a steady stream of health over time, which drains mana slowly. You can cast other spells while doing this. you can instant cast most heals. You can drain an opponents mana.<br />
Assist kills: If you are healing someone who kills a monster or player, you get an assist kill which gives you 50% of the experience that the other player gained. can dispell dots, and poisons. Blood sacrifice: take the beating heart out of a dead player and splatters blood on the blood priest, bring mana back up to 100%. This can be done while multi-healing. have many shields and buffs. Have one aoe blast attack, one shadowbolt-like-ability , and one dot. Why play as healer? if you are multi healing 5 people and each kills 2 players, you get 10 assist-kills, which equals out to 5 normal kills. Extreme amount of assist kill experience gain causes player to lvl up faster than other classes. This class is basically screwed one on one, but largely team basesd pvp and a system where you can summon players to your location easily removes this problem. If the player does find himself/herself in a bad situation, there are many different ways to flee (void-walking, not gonna explain, not relevant, plus takes too long lol)</p>
<p>if you have any suggestions or constructive criticism it would be greatly appreciated</p>
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		<title>By: Slurm</title>
		<link>http://blog.reroller.com/2009/03/02/making-healing-fun/comment-page-1/#comment-642</link>
		<dc:creator>Slurm</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=1101#comment-642</guid>
		<description>I prefer to be a Scott Stevens...</description>
		<content:encoded><![CDATA[<p>I prefer to be a Scott Stevens&#8230;</p>
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		<title>By: Heiki</title>
		<link>http://blog.reroller.com/2009/03/02/making-healing-fun/comment-page-1/#comment-640</link>
		<dc:creator>Heiki</dc:creator>
		<pubDate>Tue, 03 Mar 2009 10:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=1101#comment-640</guid>
		<description>It&#039;s hard to find solutions to make healing enjoyable as IMO it all depends on what you consider fun in a game.

In your case for example, taking into consideration that you usually play DPSers (i do too) i would guess that you like to make an impact on an encounter by killing enemy DPSers and saving your group from being downed. In a sense your doing healing too as you are preventing damage. 

What differs fundamentally is that you adopt an aggressive role.
You play your class by putting others in danger as you use your abilities.

Healers are the exact opposit, they don&#039;t prevent damage but heal people back to continue fighting and use abilities in reaction to enemy DPSers. They are defensive by nature.

Now some people love to play defensively, some like to play aggressively.

A problem with healing in MMOs IMO is that it is not sufficiently diversified. Damage dealers have loads of abilities aimed at inflicting pain on others while healers often have 3 or 4 heals (sometimes less...looking at you WoW paladin) that they spam over and over to top people off.

The warrior priest (started one recently) is a huge step in the right direction. Single target HoTs, group heals, group HoTs, group shield, AoE heal plus all the melee heals we get are just much more enjoyable as you got a lot of possibilities for every situation.

After getting burned out playing DPSers in WAR the WP is really refreshing. I play it completely ignoring the damage i deal even if i&#039;m Grace specced, buffing tanks and melee DPS. I use a 2 handed hammer only for the huge Divine Assault heals when you beat on a sorceress.

Maybe you prefer the DPS aspect of the Warrior Priest but enjoy healing from time to time ?

I know I can&#039;t play &quot;pure&quot; classes because the repetitive playstyle bores me but i&#039;m not that attracted to the DPS side of the WP and much more to the buff/heal.

If you like your WP as a damage dealer, I&#039;m sure with some gear focused on strength (please abandon the whole &quot;Wards&quot; idea Mythic so people can actually choose their playstyle) and a full wrath spec you&#039;ve got to pull off some nice numbers in dungeons.

Sorry for the long post and lack of links between my arguments, just wanted to share my opinion. Awesome post, thanks for starting up such a debate.

Heiki</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to find solutions to make healing enjoyable as IMO it all depends on what you consider fun in a game.</p>
<p>In your case for example, taking into consideration that you usually play DPSers (i do too) i would guess that you like to make an impact on an encounter by killing enemy DPSers and saving your group from being downed. In a sense your doing healing too as you are preventing damage. </p>
<p>What differs fundamentally is that you adopt an aggressive role.<br />
You play your class by putting others in danger as you use your abilities.</p>
<p>Healers are the exact opposit, they don&#8217;t prevent damage but heal people back to continue fighting and use abilities in reaction to enemy DPSers. They are defensive by nature.</p>
<p>Now some people love to play defensively, some like to play aggressively.</p>
<p>A problem with healing in MMOs IMO is that it is not sufficiently diversified. Damage dealers have loads of abilities aimed at inflicting pain on others while healers often have 3 or 4 heals (sometimes less&#8230;looking at you WoW paladin) that they spam over and over to top people off.</p>
<p>The warrior priest (started one recently) is a huge step in the right direction. Single target HoTs, group heals, group HoTs, group shield, AoE heal plus all the melee heals we get are just much more enjoyable as you got a lot of possibilities for every situation.</p>
<p>After getting burned out playing DPSers in WAR the WP is really refreshing. I play it completely ignoring the damage i deal even if i&#8217;m Grace specced, buffing tanks and melee DPS. I use a 2 handed hammer only for the huge Divine Assault heals when you beat on a sorceress.</p>
<p>Maybe you prefer the DPS aspect of the Warrior Priest but enjoy healing from time to time ?</p>
<p>I know I can&#8217;t play &#8220;pure&#8221; classes because the repetitive playstyle bores me but i&#8217;m not that attracted to the DPS side of the WP and much more to the buff/heal.</p>
<p>If you like your WP as a damage dealer, I&#8217;m sure with some gear focused on strength (please abandon the whole &#8220;Wards&#8221; idea Mythic so people can actually choose their playstyle) and a full wrath spec you&#8217;ve got to pull off some nice numbers in dungeons.</p>
<p>Sorry for the long post and lack of links between my arguments, just wanted to share my opinion. Awesome post, thanks for starting up such a debate.</p>
<p>Heiki</p>
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