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	<title>Comments on: Making microtransactions more socially acceptable</title>
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	<link>http://blog.reroller.com/2009/03/21/making-microtransactions-more-socially-acceptable/</link>
	<description>Rants and raves about Warhammer Online and other MMOs.</description>
	<lastBuildDate>Fri, 19 Feb 2010 20:05:08 -0800</lastBuildDate>
	
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		<title>By: Microtransactions: the Future of Gaming? &#171; QQLog</title>
		<link>http://blog.reroller.com/2009/03/21/making-microtransactions-more-socially-acceptable/comment-page-1/#comment-869</link>
		<dc:creator>Microtransactions: the Future of Gaming? &#171; QQLog</dc:creator>
		<pubDate>Fri, 19 Feb 2010 20:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=1198#comment-869</guid>
		<description>[...] was fervently against this idea until I read this article about making microtransactions more socially acceptable. I never really realized how spoiled we gamers actually are. We pay a large sum of money or a [...]</description>
		<content:encoded><![CDATA[<p>[...] was fervently against this idea until I read this article about making microtransactions more socially acceptable. I never really realized how spoiled we gamers actually are. We pay a large sum of money or a [...]</p>
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		<title>By: Jonathan K.</title>
		<link>http://blog.reroller.com/2009/03/21/making-microtransactions-more-socially-acceptable/comment-page-1/#comment-861</link>
		<dc:creator>Jonathan K.</dc:creator>
		<pubDate>Wed, 16 Dec 2009 16:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=1198#comment-861</guid>
		<description>December 2009
Just wanted to thank you for your insightful article on microtransactions.
I&#039;m a MMORPG newbie, trying to learn as much as possible prior to launch of the game I&#039;d like to participate in.
If you ever blog about Star Wars: The Old Republic MMO by BioWare, I&#039;d like to read- definitely.
Thanks again, --Jon</description>
		<content:encoded><![CDATA[<p>December 2009<br />
Just wanted to thank you for your insightful article on microtransactions.<br />
I&#8217;m a MMORPG newbie, trying to learn as much as possible prior to launch of the game I&#8217;d like to participate in.<br />
If you ever blog about Star Wars: The Old Republic MMO by BioWare, I&#8217;d like to read- definitely.<br />
Thanks again, &#8211;Jon</p>
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		<title>By: nick</title>
		<link>http://blog.reroller.com/2009/03/21/making-microtransactions-more-socially-acceptable/comment-page-1/#comment-749</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 25 Mar 2009 20:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=1198#comment-749</guid>
		<description>Hey Ferrel.

Most of the guilds I&#039;ve been part of have been pretty relaxed (and generally disorganized and full of drama, even the biggest ones in WoW), but I could definitely see the more hardcore or well-organized guilds doing this kinda thing. It&#039;d be easy enough to implement in-game without requiring the guild&#039;s GM to handle all the financial transactions themselves. And I don&#039;t think most guild members would be adverse to paying a small guild membership fee or something along those lines assuming they aren&#039;t paying for a subscription at the same time.

There could be a minimum base amount required by the game as a base rate that wasn&#039;t negotiable, then the guildmaster could add a margin on top for &quot;guild support costs&quot; that could be a bit more arbitrary (within reason). Those costs could be automatically credited to the GM, who could use it to purchase recurring premium services within the game for all guild members at a group rate (let&#039;s say the fancy AH example I gave above), and keep a little for guild operations... or even as a salary for doing all the hard work of running the guild.

That way, you join the guild, pay a little on a recurring basis, and they handle all of the in-game services you need. You could actually list guilds based on what services they cover, how much membership costs, etc. No different from joining a community centre or a gym, except online.

Just tossing ideas around... don&#039;t mind me. ;)</description>
		<content:encoded><![CDATA[<p>Hey Ferrel.</p>
<p>Most of the guilds I&#8217;ve been part of have been pretty relaxed (and generally disorganized and full of drama, even the biggest ones in WoW), but I could definitely see the more hardcore or well-organized guilds doing this kinda thing. It&#8217;d be easy enough to implement in-game without requiring the guild&#8217;s GM to handle all the financial transactions themselves. And I don&#8217;t think most guild members would be adverse to paying a small guild membership fee or something along those lines assuming they aren&#8217;t paying for a subscription at the same time.</p>
<p>There could be a minimum base amount required by the game as a base rate that wasn&#8217;t negotiable, then the guildmaster could add a margin on top for &#8220;guild support costs&#8221; that could be a bit more arbitrary (within reason). Those costs could be automatically credited to the GM, who could use it to purchase recurring premium services within the game for all guild members at a group rate (let&#8217;s say the fancy AH example I gave above), and keep a little for guild operations&#8230; or even as a salary for doing all the hard work of running the guild.</p>
<p>That way, you join the guild, pay a little on a recurring basis, and they handle all of the in-game services you need. You could actually list guilds based on what services they cover, how much membership costs, etc. No different from joining a community centre or a gym, except online.</p>
<p>Just tossing ideas around&#8230; don&#8217;t mind me. ;)</p>
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		<title>By: Ferrel</title>
		<link>http://blog.reroller.com/2009/03/21/making-microtransactions-more-socially-acceptable/comment-page-1/#comment-748</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Wed, 25 Mar 2009 13:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=1198#comment-748</guid>
		<description>Awesome article Nick, it really is a lot of food for thought (pun half intended).

One of the parts I really liked is the notion of charging to create guilds. As crazy as this sounds I would love that. I&#039;ve often made guild jumping and micro-guilds pretending to be high end the topic of my articles.

Most serious guilds have a budget for this type of thing. That includes even the most casual of ones. If it was an extra $1.00 per month just to have a guild I think it would go a long way.

I&#039;ll have to mull this over a bit more. I think I want to write about it.</description>
		<content:encoded><![CDATA[<p>Awesome article Nick, it really is a lot of food for thought (pun half intended).</p>
<p>One of the parts I really liked is the notion of charging to create guilds. As crazy as this sounds I would love that. I&#8217;ve often made guild jumping and micro-guilds pretending to be high end the topic of my articles.</p>
<p>Most serious guilds have a budget for this type of thing. That includes even the most casual of ones. If it was an extra $1.00 per month just to have a guild I think it would go a long way.</p>
<p>I&#8217;ll have to mull this over a bit more. I think I want to write about it.</p>
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		<title>By: nickbouton.com &#187; Making microtransactions more socially acceptable</title>
		<link>http://blog.reroller.com/2009/03/21/making-microtransactions-more-socially-acceptable/comment-page-1/#comment-721</link>
		<dc:creator>nickbouton.com &#187; Making microtransactions more socially acceptable</dc:creator>
		<pubDate>Sat, 21 Mar 2009 21:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reroller.com/?p=1198#comment-721</guid>
		<description>[...] post was originally published on my gaming blog, reroller. I&#8217;m re-posting it here because it&#8217;s also community-related [...]</description>
		<content:encoded><![CDATA[<p>[...] post was originally published on my gaming blog, reroller. I&#8217;m re-posting it here because it&#8217;s also community-related [...]</p>
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