Okay, so I’m shamelessly stealing this topic from Tobold, but I noticed it in a recent post on his blog and it got me to thinking about the current state of healing in MMOs.
Back when I was a kid, I remember playing hockey in the gym at my elementary school. We had a pretty small class, [...]
Tag Archives: daoc
Posted in: Game Theory, Miscellaneous, Rants, Warhammer Online, World of Warcraft Also tagged entertainment, fun, game mechanics, healing, hockey, mmos, tobold, warhammer, World of Warcraft
As I was going through my usual morning rounds of the MMO/gaming blogs, I just happened to be over at WAAAGH! reading one of Syp’s recent posts, T1 Forever!, and was thinking of posting a long and elaborate comment. Then it struck me: since I’ve already discussed Tier 1 scenarios and open RvR in a couple of recent [...]
Posted in: Dark Age of Camelot, Game Theory, Miscellaneous, PvP & RvR, Warhammer Online Also tagged ccgs, lock-in, scenarios, suggestions, tcgs, tiers, warhammer
Yesterday, I discussed Tier 1’s scenario structure and why it’s so much different than what we find in the later tiers — and arguably, a more successful implementation.
While scenarios are a completely different, instanced beast, reminiscent of battlegrounds in World of Warcraft, the RvR lakes in Tier 1 feel like a combination of the frontier [...]
Posted in: PvP & RvR, Warhammer Online Also tagged analysis, battlegrounds, comparison, orvr, rvr, thidranki, tier 1, tier 4, warhammer
Yesterday, I ranted about dungeon lockout timers. I was re-reading what I wrote this evening (err, morning?), and it struck me: things could be worse. Much worse. Are you despairing at how long it’s taking you to get your hands on decent gear post-rank 40? Don’t. You’re lucking out, if you think about it. Let me educate [...]
Posted in: Dark Age of Camelot, PvE, Rants, Warhammer Online Also tagged artifacts, end-game, master levels, mythic, PvE, warhammer
I’m sure this has been beaten to death of late, but Mark Jacobs recently posted his latest Open RvR Update over at the Warhammer Herald, and as the 1.06 patch is set to go live tomorrow, I had a few thoughts to toss over the wall and into the arena on the matter.
First and foremost, I’ll preface this [...]
Posted in: Game Theory, Warhammer Online Also tagged improvements, missing link, mythic, orvr, rvr, suggestions, warhammer

