Tag Archives: orvr

Interestingly enough, in the last few days since Mythic implemented a few changes to the difficulty of capturing zones and fortresses in patch 1.1.1 (in addition to the real-world beatdown Mark Jacobs has been taking in the press regarding layoffs and earnings), I’ve seen Order on Skull Throne get into the Inevitable City twice. This is [...]

Posted in: PvE, PvP & RvR, Rants, Warhammer Online | Also tagged , , , , , , , ,

Sorry for being late to the party and not getting a post up about this earlier, but I’m home sick from work with some kind of sinus cold and definitely not feeling 100% today.
As expected, we had a big announcement from Mythic this morning. Slightly unexpected was that it wasn’t just one big announcement (although they [...]

Posted in: Industry News, PvE, PvP & RvR, Warhammer Online | Also tagged , , , , , , , , , , , , ,

Yesterday, I discussed Tier 1’s scenario structure and why it’s so much different than what we find in the later tiers — and arguably, a more successful implementation.
While scenarios are a completely different, instanced beast, reminiscent of battlegrounds in World of Warcraft, the RvR lakes in Tier 1 feel like a combination of the frontier [...]

Posted in: PvP & RvR, Warhammer Online | Also tagged , , , , , , , ,

Been an insanely busy week here in my little realm, as I attempt to keep my head above water between the stresses of working a day job, keeping up with my own side projects, and simultaneously planning a wedding. Hence the quiet last couple of days on the blog.
On to the topic at hand… the [...]

Posted in: PvP & RvR, Rants, Warhammer Online | Also tagged , , , , , ,

I’m sure this has been beaten to death of late, but Mark Jacobs recently posted his latest Open RvR Update over at the Warhammer Herald, and as the 1.06 patch is set to go live tomorrow, I had a few thoughts to toss over the wall and into the arena on the matter.
First and foremost, I’ll preface this [...]

Posted in: Game Theory, Warhammer Online | Also tagged , , , , , ,