Microtransactions. There, I said it. A dirty word to some in the gaming industry. Or maybe just misunderstood and poorly implemented?
There’s a commonly-shared belief in the gaming marketplace that games with no monthly fee that are microtransaction-supported are unpalatable to the “serious” MMO gamer. Microtransactions, which offer an alternate (or additional) form of payment to the [...]
Tag Archives: user behaviour
Posted in: Business Models, Game Theory, Guild Wars, Warhammer Online, World of Warcraft | Also tagged barriers to entry, community, micropayments, microtransactions, mmorpgs, mmos, monetization, payment systems, premium services, real-money trading

